<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://roundsofinsanity.wiki/index.php?action=history&amp;feed=atom&amp;title=Killer_Gameplay</id>
	<title>Killer Gameplay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://roundsofinsanity.wiki/index.php?action=history&amp;feed=atom&amp;title=Killer_Gameplay"/>
	<link rel="alternate" type="text/html" href="https://roundsofinsanity.wiki/index.php?title=Killer_Gameplay&amp;action=history"/>
	<updated>2026-05-31T04:57:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://roundsofinsanity.wiki/index.php?title=Killer_Gameplay&amp;diff=2424&amp;oldid=prev</id>
		<title>Chronos at 18:24, 11 February 2026</title>
		<link rel="alternate" type="text/html" href="https://roundsofinsanity.wiki/index.php?title=Killer_Gameplay&amp;diff=2424&amp;oldid=prev"/>
		<updated>2026-02-11T18:24:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:24, 11 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Introduction =&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Introduction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page centers around explaining the &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; gameplay in &#039;&#039;&#039;Rounds Of Insanity&#039;&#039;&#039;. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page centers around explaining the &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; gameplay in &#039;&#039;&#039;Rounds Of Insanity&#039;&#039;&#039;. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Basic Stats =&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Basic Stats &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; have basic mobility as of now. They run at a constant high speed that seems to happen when holding the &#039;&#039;&#039;Shift&#039;&#039;&#039; button. The only &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; shown to be currently playable is &#039;&#039;&#039;[[Furnace]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; have basic mobility as of now. They run at a constant high speed that seems to happen when holding the &#039;&#039;&#039;Shift&#039;&#039;&#039; button. The only &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; shown to be currently playable is &#039;&#039;&#039;[[Furnace]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Subclasses =&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Subclasses &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; all have different or similar &#039;&#039;&#039;Subclasses,&#039;&#039;&#039; or also known as &#039;&#039;&#039;Playstyles&#039;&#039;&#039;. Currently, there is no in-game classifications shown or told yet, so these are all basic descriptions and will most likely be changed or completely altered once gameplay is being shown more.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; all have different or similar &#039;&#039;&#039;Subclasses,&#039;&#039;&#039; or also known as &#039;&#039;&#039;Playstyles&#039;&#039;&#039;. Currently, there is no in-game classifications shown or told yet, so these are all basic descriptions and will most likely be changed or completely altered once gameplay is being shown more.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;[[MY5TCrimson X]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&#039;&#039;&#039;[[MY5TCrimson X]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Abilities =&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;= Abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; will have &#039;&#039;&#039;Abilities&#039;&#039;&#039; that are unique to each and every character that synergize with their moveset and playstyle to takedown &#039;&#039;&#039;[[Survivors]]&#039;&#039;&#039;. They can be used with the respective keybind they&#039;re assigned to. All &#039;&#039;&#039;Abilities&#039;&#039;&#039; work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; &#039;&#039;&#039;Abilities&#039;&#039;&#039; on their &#039;&#039;&#039;[[Killers|respective pages]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Killers]]&#039;&#039;&#039; will have &#039;&#039;&#039;Abilities&#039;&#039;&#039; that are unique to each and every character that synergize with their moveset and playstyle to takedown &#039;&#039;&#039;[[Survivors]]&#039;&#039;&#039;. They can be used with the respective keybind they&#039;re assigned to. All &#039;&#039;&#039;Abilities&#039;&#039;&#039; work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on &#039;&#039;&#039;[[Killer]]&#039;&#039;&#039; &#039;&#039;&#039;Abilities&#039;&#039;&#039; on their &#039;&#039;&#039;[[Killers|respective pages]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2293:rev-2424:wikidiff2=table:1.14.1:bc2a06be --&gt;
&lt;/table&gt;</summary>
		<author><name>Chronos</name></author>
	</entry>
	<entry>
		<id>https://roundsofinsanity.wiki/index.php?title=Killer_Gameplay&amp;diff=2293&amp;oldid=prev</id>
		<title>Chronos: Created page with &quot;{{Stubs}} __TOC__ &lt;center&gt; = Introduction = This page centers around explaining the &#039;&#039;&#039;Killer&#039;&#039;&#039; gameplay in &#039;&#039;&#039;Rounds Of Insanity&#039;&#039;&#039;. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!  = Basic Stats = &#039;&#039;&#039;Killers&#039;&#039;&#039; have basic mobility as of now. They run at a constant high speed that seems to happen when holding the &#039;&#039;&#039;Shift&#039;&#039;&#039; button. The only &#039;&#039;&#039;Killer&#039;&#039;&#039; shown to be currently playabl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://roundsofinsanity.wiki/index.php?title=Killer_Gameplay&amp;diff=2293&amp;oldid=prev"/>
		<updated>2026-02-04T20:30:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stubs}} __TOC__ &amp;lt;center&amp;gt; = Introduction = This page centers around explaining the &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/Killer&quot; class=&quot;mw-redirect&quot; title=&quot;Killer&quot;&gt;Killer&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; gameplay in &amp;#039;&amp;#039;&amp;#039;Rounds Of Insanity&amp;#039;&amp;#039;&amp;#039;. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!  = Basic Stats = &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/Killers&quot; title=&quot;Killers&quot;&gt;Killers&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; have basic mobility as of now. They run at a constant high speed that seems to happen when holding the &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; button. The only &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/Killer&quot; class=&quot;mw-redirect&quot; title=&quot;Killer&quot;&gt;Killer&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; shown to be currently playabl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stubs}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
= Introduction =&lt;br /&gt;
This page centers around explaining the &amp;#039;&amp;#039;&amp;#039;[[Killer]]&amp;#039;&amp;#039;&amp;#039; gameplay in &amp;#039;&amp;#039;&amp;#039;Rounds Of Insanity&amp;#039;&amp;#039;&amp;#039;. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!&lt;br /&gt;
&lt;br /&gt;
= Basic Stats =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Killers]]&amp;#039;&amp;#039;&amp;#039; have basic mobility as of now. They run at a constant high speed that seems to happen when holding the &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; button. The only &amp;#039;&amp;#039;&amp;#039;[[Killer]]&amp;#039;&amp;#039;&amp;#039; shown to be currently playable is &amp;#039;&amp;#039;&amp;#039;[[Furnace]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
= Subclasses =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Killers]]&amp;#039;&amp;#039;&amp;#039; all have different or similar &amp;#039;&amp;#039;&amp;#039;Subclasses,&amp;#039;&amp;#039;&amp;#039; or also known as &amp;#039;&amp;#039;&amp;#039;Playstyles&amp;#039;&amp;#039;&amp;#039;. Currently, there is no in-game classifications shown or told yet, so these are all basic descriptions and will most likely be changed or completely altered once gameplay is being shown more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;Subclasses/Playstyles&amp;lt;/big&amp;gt;&lt;br /&gt;
!Types&lt;br /&gt;
!Description&lt;br /&gt;
!Killers with it&lt;br /&gt;
|-&lt;br /&gt;
|Rushdown&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rushdowns&amp;#039;&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;[[Killers]]&amp;#039;&amp;#039;&amp;#039; who movesets revolve around staying constant in chase and apply pressure to a &amp;#039;&amp;#039;&amp;#039;[[Survivor]]&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;[[Survivors]]&amp;#039;&amp;#039;&amp;#039;. They have abilities that are mainly aggressive and rather easy to understand. &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[MY5TCrimson X]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
= Abilities =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Killers]]&amp;#039;&amp;#039;&amp;#039; will have &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; that are unique to each and every character that synergize with their moveset and playstyle to takedown &amp;#039;&amp;#039;&amp;#039;[[Survivors]]&amp;#039;&amp;#039;&amp;#039;. They can be used with the respective keybind they&amp;#039;re assigned to. All &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on &amp;#039;&amp;#039;&amp;#039;[[Killer]]&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; on their &amp;#039;&amp;#039;&amp;#039;[[Killers|respective pages]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
{{EverythingNavBox}}&lt;/div&gt;</summary>
		<author><name>Chronos</name></author>
	</entry>
</feed>