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= Introduction = |
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This page centers around explaining the '''[[Survivor]]''' gameplay in '''Rounds Of Insanity'''. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now! |
This page centers around explaining the '''[[Survivor]]''' gameplay in '''Rounds Of Insanity'''. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now! |
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= Basic Stats = |
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'''[[Survivors]]''' have basic mobility as of now. They walk at a pretty notable fast pace while also being able to run at a constant high speed that seems to happen when holding the '''Shift''' button. The only '''[[Survivor]]''' shown |
'''[[Survivors]]''' have basic mobility as of now. They walk at a pretty notable fast pace while also being able to run at a constant high speed that seems to happen when holding the '''Shift''' button. The only '''[[Survivor]]''' shown to be currently playable is '''[[Sonic]]'''. |
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= Subclasses = |
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'''[[Survivors]]''' all have different or similar '''Subclasses,''' or also known as '''Playstyles'''. Currently, there is no in-game classifications shown or told yet, so these are all basic descriptions and will most likely be changed or completely altered once gameplay is being shown more. |
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{| class="wikitable" |
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|+<big>Subclasses/Playstyles</big> |
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!Types |
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!Description |
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!Survivors with it |
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|- |
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|Stunner |
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|'''Stunners''' have abilities in their moveset that halt the '''[[Killers]]''' movement and the ability to attack or use their moves for a certain amount of time. |
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|TBA |
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|- |
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|Ranged Stunner |
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|'''Ranged Stunners''' have abilities in their moveset that halt the '''[[Killers]]''' movement from a distance and the ability to attack or use their moves for a certain amount of time. |
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|TBA |
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|- |
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|Support |
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|'''Supports''' have abilities in their moveset that support the other '''[[Survivors]]''' on their team through the use of '''Healing''', '''Speed buffs''', or other uses. |
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|'''[[Cream]]''' |
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= Abilities = |
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'''[[Survivors]]''' will have '''Abilities''' that are unique to each and every character that synergize with their moveset and playstyle. They can be used with the respective keybind they're assigned to. All '''Abilities''' work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on '''[[Survivor]]''' '''Abilities''' on their '''[[Survivors|respective pages]]'''. |
'''[[Survivors]]''' will have '''Abilities''' that are unique to each and every character that synergize with their moveset and playstyle. They can be used with the respective keybind they're assigned to. All '''Abilities''' work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on '''[[Survivor]]''' '''Abilities''' on their '''[[Survivors|respective pages]]'''. |
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Using an '''Ability''' that a '''[[Survivor]]''' will cause an event to happen in game. Currently, there are no '''Abilities''' shown at the moment, but using an '''Ability''' will put it on a cooldown. |
Using an '''Ability''' that a '''[[Survivor]]''' has will cause an event to happen in game. Currently, there are no '''Abilities''' shown at the moment, but using an '''Ability''' will put it on a cooldown. |
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<gallery bordersize="none" mode="nolines"> |
<gallery bordersize="none" mode="nolines" widths="165" heights="165"> |
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File:SurvivorAbilityUI.webp|W.I.P interface for '''[[Survivor]]''' '''Abilities'''. |
File:SurvivorAbilityUI.webp|W.I.P interface for '''[[Survivor]]''' '''Abilities'''. |
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</gallery> |
</gallery> |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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[[Category:Stubs]] |
[[Category:Stubs]] |
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Latest revision as of 05:08, 7 January 2026
Introduction
This page centers around explaining the Survivor gameplay in Rounds Of Insanity. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!
Basic Stats
Survivors have basic mobility as of now. They walk at a pretty notable fast pace while also being able to run at a constant high speed that seems to happen when holding the Shift button. The only Survivor shown to be currently playable is Sonic.
Subclasses
Survivors all have different or similar Subclasses, or also known as Playstyles. Currently, there is no in-game classifications shown or told yet, so these are all basic descriptions and will most likely be changed or completely altered once gameplay is being shown more.
| Types | Description | Survivors with it |
|---|---|---|
| Stunner | Stunners have abilities in their moveset that halt the Killers movement and the ability to attack or use their moves for a certain amount of time. | TBA |
| Ranged Stunner | Ranged Stunners have abilities in their moveset that halt the Killers movement from a distance and the ability to attack or use their moves for a certain amount of time. | TBA |
| Support | Supports have abilities in their moveset that support the other Survivors on their team through the use of Healing, Speed buffs, or other uses. | Cream |
Abilities
Survivors will have Abilities that are unique to each and every character that synergize with their moveset and playstyle. They can be used with the respective keybind they're assigned to. All Abilities work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on Survivor Abilities on their respective pages.
Using an Ability that a Survivor has will cause an event to happen in game. Currently, there are no Abilities shown at the moment, but using an Ability will put it on a cooldown.
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W.I.P interface for Survivor Abilities.
| Mechanics | Survivor Gameplay • Killer Gameplay • Final 80 • Last Man Standing • Skins • Emotes |
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| Planned | |
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| Planned On Release | 2011X • |
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| Upcoming | Tails Doll • |
| Planned | Hill • Hide and Seek Act 1 • You Can't Run • Hill.GYM • NOT PERFECT • Hide and Seek Act 2 |
|---|---|
