Created page with "__TOC__ <center> == Introduction == This page centers around explaining the '''Survivor''' gameplay in '''Rounds Of Insanity'''. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now! == Basic Stats == '''Survivors''' have basic mobility as of now. They walk at a pretty notable fast pace while also being able to run at a constant high speed that seems to happen when holding the '''Shift''' butto..." |
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File:SurvivorAbilityUI.webp|W.I.P interface for '''[[Survivor]]''' '''Abilities'''. |
File:SurvivorAbilityUI.webp|W.I.P interface for '''[[Survivor]]''' '''Abilities'''. |
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Revision as of 10:46, 5 January 2026
Introduction
This page centers around explaining the Survivor gameplay in Rounds Of Insanity. Please note that everything documented here is subject to change with the heavy work in progress gameplay shown as of now!
Basic Stats
Survivors have basic mobility as of now. They walk at a pretty notable fast pace while also being able to run at a constant high speed that seems to happen when holding the Shift button. The only Survivor shown currently to be playable is Sonic.
Abilities
Survivors will have Abilities that are unique to each and every character that synergize with their moveset and playstyle. They can be used with the respective keybind they're assigned to. All Abilities work differently and act differently depending on the character and have specific interactions that happen in game. You can find more information on Survivor Abilities on their respective pages.
Using an Ability that a Survivor will cause an event to happen in game. Currently, there are no Abilities shown at the moment, but using an Ability will put it on a cooldown.
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W.I.P interface for Survivor Abilities.
